AI Insights · Timothy · July 2021
Top 5 Sandbox-like Games on Android in Venezuela, Q2 2021
A look at the performance of the top 5 sandbox-like games on the Android platform in Venezuela during Q2 2021, highlighting downloads, revenue, and active users.
In the second quarter of 2021, sandbox-like games on the Android platform in Venezuela demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed breakdown of the top five games in this category, based on data from Sensor Tower.
Craftsman: Building Craft
Craftsman: Building Craft saw a significant rise in weekly downloads, starting at around 9.9K in late March and peaking at approximately 20.5K by mid-June. Active users also followed an upward trend, growing from 80K to over 116K during the quarter. Despite the increase in user engagement, the game did not generate any revenue during this period.
Roblox
Roblox maintained a consistent performance with weekly downloads ranging from 9.4K to 13.8K throughout the quarter. Revenue showed a steady trend, with figures fluctuating between $654 and $1.1K, peaking in early May. Active users started at 213K in late March and increased to nearly 247K by the end of June.
Minicraft 2020
Minicraft 2020 experienced stable download numbers, starting at around 9.8K and reaching up to 11.6K by the end of June. Active users saw a gradual increase from 68K to 84K over the quarter. Similar to Craftsman: Building Craft, Minicraft 2020 did not report any revenue during this period.
PK XD: Fun, friends & games
PK XD: Fun, friends & games had a varied performance in downloads, starting strong with 17.5K in late March but declining to around 3.8K by the end of June. Revenue was relatively low, peaking at $81 in mid-April. Active users peaked at 111K in early April but declined to around 66K by the end of June.
Block Craft 3D: Building Game
Block Craft 3D: Building Game had fluctuating download numbers, starting at 5.5K in late March and peaking at nearly 11K by the end of June. Active users saw a significant increase, starting from 35K and reaching over 52K by the end of the quarter. The game generated minimal revenue, with only a few weeks showing any earnings.
For more detailed insights and data, visit Sensor Tower.